A fast texture synthesis technique using spatial neighborhood
Muath Sabha | Philip Dutré |
Contact: Computer Graphics Research Group
Technical Report CW400, 17 p
Abstract
In this technical report, we present a texture synthesis technique that stores all possible histories in memory as a Finite State Machine. The histories, which are the most probable spatial neighborhood for each pixel or patch, are stored in each state. We found that our technique works well for a wide variety of textures, ranging from stochastic to regular structured textures, including near-regular textures. We show that our technique is faster, and gives better results than previous pixel- or patch-based techniques, with minimal user input.
Keywords: Texture synthesis, Image processing, Pixel-based tex- tures, Markov random field, and Image-based rendering