A theoretical framework for physically based rendering
Eric Lafortune | Yves Willems |
Contact: Computer Graphics Research Group
Computer Graphics Forum 13, 2, p. 97-107
June 1994, ISSN: 0167-7055
Abstract
In this paper we introduce the concept of the global reflection distribution function that allows to concisely formulate the global illumination problem. Unlike previous formulations it is not geared towards any specific algorithm. As an example of its versatility we derive a Monte Carlo rendering algorithm called bidirectional path tracing that seamlessly integrates the ideas of shooting and gathering power to create photorealistic images.

An example scene rendered with bidirectional path tracing (extended with Eric Veach's technique for combining estimators): one corner of our office by night, rendered with `only' a 100 samples per pixel (640x480, 183 KByte).

Another corner of our office by day, rendered with 500 samples per pixel (640x480, 240 KByte).