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Comparison of Virtual Ray Light (VRL) rendering with our
clustering (above) and without (below) for three scenes. Each
column of images is rendered with the same total number of
evaluated VRLs, including preprocessing. The top right image of
each scene is rendered till near convergence, the left images of
each set are rendered with 1/10th the number of VRLs. |
Abstract
We speed up the rendering of participating media with Virtual
Ray Lights (VRLs) by clustering them in a preprocessing step. A
subset of representative VRLs is then sampled from the clustering,
which is used for the final rendering. By performing a full
variance analysis, we can explicitly estimate the convergence rate
of the rendering process and automatically find the locally ideal
number of clusters to maximize efficiency. Overall, we report
speed-up factors ranging from 13 to 16 compared to unclustered
rendering.
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Downloads
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Roald Frederickx,
Pieterjan Bartels and Philip Dutré |
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