Importance-driven stochastic ray radiosity


Attila Neumann

Maros u. 36, H-1122 Budapest, Hungary

            

László Neumann

Maros u. 36, H-1122 Budapest, Hungary

            

Philippe Bekaert

Katholieke Universiteit Leuven

            

Yves Willems

Katholieke Universiteit Leuven

            

Werner Purgathofer

Technische Universität Wien



Contact: Computer Graphics Research Group

Proceedings of the 7th Eurographics Workshop on Rendering, p. 111-121
Porto, Portugal, 17-19 June 1996





Abstract

The stochastic ray radiosity method is a radiosity method in which no form-factors are computed explicitly. Because of this, the method is very well-suited to compute the radiance distribution in very complex diffuse environments. In this paper we present an extension of this method which will provide a significant reduction of computational cost in cases where accurate knowledge of the illumination is needed in only a small part of the scene. This is accomplished by computing a second quantity, called importance, during the radiance computation. Importance is then used to modulate the patch sampling probabilities in order to obtain lower variance in relevant regions of the scene.




Downloads


Links