To appear in Computers & Graphics (Special issue on Procedural Methods in Computer Graphics)

Procedural Isotropic Stochastic Textures by Example

Ares Lagae Peter Vangorp Toon Lenaerts Philip Dutré
Katholieke Universiteit Leuven
teaser.png

Abstract

Image textures can easily be created using texture synthesis by example. However, creating procedural textures is much more difficult. This is unfortunate, since procedural textures have significant advantages over image textures. In this paper we address the problem of texture synthesis by example for procedural textures. We introduce a method for procedural multiresolution noise by example. Our method computes the weights of a procedural multiresolution noise, a simple but common class of procedural textures, from an example. We illustrate this method by using it as a key component in a method for texture synthesis by example for isotropic stochastic procedural textures. Our method significantly facilitates the creation of these procedural textures.

Downloads

icon_pdf.png
Paper
icon_pdf.png
Auxiliary Material
icon_tex.png
Citation


Ares Lagae, Peter Vangorp, Toon Lenaerts and Philip Dutré Last updated on: