|
Abstract
Image textures can easily be created using texture synthesis by
example. However, creating procedural textures is much more
difficult. This is unfortunate, since procedural textures have
significant advantages over image textures. In this paper we
address the problem of texture synthesis by example for procedural
textures. We introduce a method for procedural multiresolution
noise by example. Our method computes the weights of a procedural
multiresolution noise, a simple but common class of procedural
textures, from an example. We illustrate this method by using it as
a key component in a method for texture synthesis by example for
isotropic stochastic procedural textures. Our method significantly
facilitates the creation of these procedural textures. |
Downloads
|
Paper
|
|
|
Auxiliary Material
|
|
|
Citation
|
|
|
Ares Lagae, Peter Vangorp,
Toon Lenaerts and Philip Dutré |
Last updated on:
|
|