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Abstract
Image textures can easily be created using texture synthesis by example.
However, creating procedural textures is much more difficult. This is
unfortunate, since procedural textures have significant advantages over image
textures. In this paper we address the problem of texture synthesis by example
for procedural textures. We introduce a method for procedural multiresolution
noise by example. Our method computes the weights of a procedural
multiresolution noise, a simple but common class of procedural textures, from an
example. We illustrate this method by using it as a key component in a method
for texture synthesis by example for isotropic stochastic procedural textures.
Our method significantly facilitates the creation of these procedural textures.
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| Ares Lagae, Peter Vangorp, Toon Lenaerts and Philip Dutré |
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