A practical framework for fixed viewpoint image-based relighting


Vincent Masselus

Katholieke Universiteit Leuven



Contact: Computer Graphics Research Group

Ph.D. Thesis, Katholieke Universiteit Leuven, 156 + vii p



Promotors

Jury

Abstract



Computer graphics allow to create increasingly more fantastic yet still believable images and the range of applications continues to grow in many areas such as the movie industry and computer games. In order to maintain the creative freedom of virtual reality and augment the realism of the resulting images, the visualized scenes have become a mixture of existing real objects and virtually created objects. This dissertation deals with the visualization of real objects with novel incident, possibly virtual illumination, which is also called relighting.

An image-based relighting technique requires only to take photographs of the object under certain conditions, and no other information, such as a geometric description or reflectance properties of the materials of the object, is required. In this work, we choose for an image-based relighting technique and out of practical considerations, the user is restricted to a fixed point of view to the object.

In the first part of this work, we design a framework for fixed viewpoint image-based relighting techniques. In this framework a function defining the transport of incident light through the object space, is captured. This function is called the reflectance field of the object. To acquire this reflectance field, a set of illumination conditions needs to be chosen and the object is photographed from the fixed viewpoint while illuminated with each of these illumination conditions. From the resulting set of images, the reflectance field of the object is constructed. Once the reflectance field is obtained, relighting the object boils down to evaluating the reflectance field with the desired incident illumination.

In the second part, we demonstrate that previously published relighting techniques fit in this framework, which allows to fairly compare these techniques. Some newly developed relighting techniques are presented in this framework as well. A first set of techniques deals with relighting real objects with restricted 2D illumination. For this kind of relighting, a very practical data acquisition method is presented, which only requires a hand-held light source, a camera and 4 white diffuse spheres. Additionally, more intelligent data processing techniques of the resulting set of images are presented and compared, allowing to construct a better reflectance field of the object. Secondly, this work also provides the first presented technique for relighting a real object with non-restricted 4D illumination, which enables to create spotlight effects or visualize the object partly in shadow. The improvements presented for relighting with restricted 2D illumination are transferred to relighting with 4D illumination as well.




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