Porous Flow in Particle-Based Fluid Simulations


            

Toon Lenaerts

Katholieke Universiteit Leuven

            

Bart Adams

Stanford University

            

Philip Dutré

Katholieke Universiteit Leuven



Contact: Toon Lenaerts

ACM Transactions on Graphics 27, 3 (Proceedings of ACM SIGGRAPH 2008), p. 49:1-49:8



     


Abstract

This paper presents the simulation of fluid flowing through a porous deformable material. We introduce the physical principles governing porous flow, expressed by the Law of Darcy, into the Smoothed Particle Hydrodynamics (SPH) framework for simulating fluids and deformable objects. Contrary to previous SPH approaches, we simulate porous flow at a macroscopic scale, making abstraction of individual pores or cavities inside the material. Thus, the number of computational elements is kept low, while at the same time realistic simulations can be achieved. Our algorithm models the changing behavior of the wet material as well as the full two-way coupling between the fluid and the porous material. This enables various new effects, such as the simulation of sponge-like elastic bodies and water-absorbing sticky cloth.



Keywords: porous flow, absorption, smoothed particle hydrodynamics, fluids, deformable bodies, cloth



Downloads



Videos

You can either download the entire video or one of the segments. There's also a YouTube version.


Full video (32MB)

Sponges (10MB)

Heterogeneity (2MB)

Wet Cloth (10MB)

Armadillo (3MB)

Funnel Bunny (7MB)

Technical Report

There's a technical report detailing the simulation of cloth and fluid-shell interactions in an SPH framework.